full cg shot, layout, design, texturing and vegetation of the slopes section around the castle
scattering system of the forest and vegetation surrounding Neverwinter Castle
layout, design, texturing and vegetation of the slopes section around the castle ( western side/in sun - as seen here ) , modeling and texturing of the front castle courtyard
modeling; texturing and surfacing of the room presented; photogrammetry
full cg shot, modeling and texturing of the front castle courtyard; vegetation, front tower modelling and surfacing
full cg shot, modeling and texturing of the front castle courtyard; vegetation, front tower modelling and surfacing
Presenting some work we did with ILM Generalists team Sydney on DD: Honour Amongst Thieves.
It was a fairly big team of around 10 artists and there was a tone of work as you can imagine with cg heavy environments. I was involved in tasks ranging from modelling, texturing, layout, design to rendering and slap comping preliminary comps. Additional tasks included setting up scattering system of forests surrounding Neverwinter and creating some actual vegetation models for that purpose.
Original castle design by Julien Gauthier. Credits belong to whole Gen team! VFX supervision Dave Dally