Gods Of Egypt

Bek entering Tomb Of Anubis - concept

Bek entering Tomb Of Anubis - concept

Bek entering Tomb Of Anubis - final comp

Bek entering Tomb Of Anubis - final comp

 Tomb Of Anubis aerial - concept

Tomb Of Anubis aerial - concept

Tomb Of Anubis approach - progress frame, I did all the matte-paint elements, over 30 cameras were used on ground projection as camera was traveling very long disctance

Tomb Of Anubis approach - progress frame, I did all the matte-paint elements, over 30 cameras were used on ground projection as camera was traveling very long disctance

Library: Roots painted and projected on the back wall

Library: Roots painted and projected on the back wall

Foreground platform and ceiling were matte painted on top of cg renders

Foreground platform and ceiling were matte painted on top of cg renders

Tomb Of Anubis: Ground extension, Sphinx paws design and texturing, dirt pass and matte paint on top of all rendered geometry

Tomb Of Anubis: Ground extension, Sphinx paws design and texturing, dirt pass and matte paint on top of all rendered geometry

Tomb Of Anubis: Ground extension, Sphinx paws design and texturing, dirt pass and matte paint on top of all rendered geometry

Tomb Of Anubis: Ground extension, Sphinx paws design and texturing, dirt pass and matte paint on top of all rendered geometry

Sky and horizon line background matte paint unfortunately almost completely covered by dust in comp :)

Sky and horizon line background matte paint unfortunately almost completely covered by dust in comp :)

Im pleased to be sharing some of my matte work produced for Gods Of Egypt. Attached are various shots with short description. In this particular film, concept images were not perfectly matched . Lot of development went into getting them to be approved by the client and the director as they kept looking for alternative looks.

VFX Supervisor - Andrew Hellen. Matte painters who participated with advice and support in creating of above matte shots : Gerhard Mozsi and Thorsten Rolle.