Islands - CG Environment

Progress image with current elements

Progress image with current elements

Clarisse render with zdepth pass and some grading applied in Nuke

Clarisse render with zdepth pass and some grading applied in Nuke

Playblast preview from Clarisse

Playblast preview from Clarisse

Passes from Clarisse, Volumes were rendered separately

Passes from Clarisse, Volumes were rendered separately

Process overview

Refreshing myself Clarisse after two years. In this example Geae was used to generate the separate islands as well as islands clusters. Those models were brought to Clarisse for texturing , look dev and lighting. All passes were comped in Nuke. Finally some small improvements were added in Photoshop but I tried to keep it to minimum. Some bits of the creation process are shown on the video attached.
If one day I'm lucky to have a full Clarisse licence I might render this out as a full sequence, some improvements would need to be done especially to the vegetation.
Originally a futuristic city was supposed to be placed in this setting however 5 days proved to be not enough to pull this off. Maybe in the later stage I'll incorporate it.

This is still work in progress.